I'm already working with a .osg, and it seems that an external parameter causes the problem since both "working" and "not working" models look the same in osgViewer. I'll write a small OSG app that shows the problem and post everything. But it may take a while since I don't have much time... I'll post when it's ready. 'till next time...
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> Thanks for the openGL explanation. >> Well, I already checked for the normals (I didn't know for the >> Material/ColorArray, but I knew for this!)... And they're ok (Lighting is >> on). > > Are you able to export an .osg or .ive file that contains your > complete but not working model? Others could then load it to see if > it's a platform specific issue. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org