I'm already working with a .osg, and it seems that an external parameter causes 
the problem since both "working" and "not working" models look the same in 
osgViewer. I'll write a small OSG app that shows the problem and post 
everything. But it may take a while since I don't have much time... I'll post 
when it's ready.
'till next time...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


>> Thanks for the openGL explanation.
>> Well, I already checked for the normals (I didn't know for the 
>> Material/ColorArray, but I knew for this!)... And they're ok (Lighting is 
>> on).
>
> Are you able to export an .osg or .ive file that contains your
> complete but not working model?  Others could then load it to see if
> it's a platform specific issue.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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