I have an application that is built against OpenSceneGraph (2.6.1). The
application initializes and begins to run, but then I get the following
exception "attempt was made to execute an invalid lock sequence" in
OpenGL32.dll. When I re-run it, I sometimes get this exception, and
sometimes an exception about a "privileged instruction". The call stack
looks like it is corrupted, so I can't really tell exactly where the
exception is being thrown from. I ran the app quite a bit a couple of days
ago and never saw this behavior. Since then I have added an else clause to a
couple of ifs, and that is all. My app is a console application, is built
with Visual Studio 2008, and it sets OpenScenGraph to SingleThreaded mode.
Anybody seen this before? Any debugging tips?

Thanks
Brian Stewart
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