Hi Brian, I haven't heard of reports of problems of this description before. Do the OSG examples fail?
What hardware and drivers are you using? It is most likely a driver bug, so try different hardware/drivers. Robert. On Mon, Nov 10, 2008 at 10:26 PM, Brian Stewart <[EMAIL PROTECTED]> wrote: > I have an application that is built against OpenSceneGraph (2.6.1). The > application initializes and begins to run, but then I get the following > exception "attempt was made to execute an invalid lock sequence" in > OpenGL32.dll. When I re-run it, I sometimes get this exception, and > sometimes an exception about a "privileged instruction". The call stack > looks like it is corrupted, so I can't really tell exactly where the > exception is being thrown from. I ran the app quite a bit a couple of days > ago and never saw this behavior. Since then I have added an else clause to a > couple of ifs, and that is all. My app is a console application, is built > with Visual Studio 2008, and it sets OpenScenGraph to SingleThreaded mode. > Anybody seen this before? Any debugging tips? > > Thanks > Brian Stewart > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org