Hi Brian,

I haven't heard of reports of problems of this description before. Do
the OSG examples fail?

What hardware and drivers are you using?  It is most likely a driver
bug, so try different hardware/drivers.

Robert.

On Mon, Nov 10, 2008 at 10:26 PM, Brian Stewart
<[EMAIL PROTECTED]> wrote:
> I have an application that is built against OpenSceneGraph (2.6.1). The
> application initializes and begins to run, but then I get the following
> exception "attempt was made to execute an invalid lock sequence" in
> OpenGL32.dll. When I re-run it, I sometimes get this exception, and
> sometimes an exception about a "privileged instruction". The call stack
> looks like it is corrupted, so I can't really tell exactly where the
> exception is being thrown from. I ran the app quite a bit a couple of days
> ago and never saw this behavior. Since then I have added an else clause to a
> couple of ifs, and that is all. My app is a console application, is built
> with Visual Studio 2008, and it sets OpenScenGraph to SingleThreaded mode.
> Anybody seen this before? Any debugging tips?
>
> Thanks
> Brian Stewart
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> osg-users@lists.openscenegraph.org
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>
>
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