As noted in past posts, I am working on porting my native GL app to
OSG... But before I get to far down this path, I thought it would be a
good idea to ask some questions concerning performance. I have noticed
in past postings that OSG can handle thousands of objects, millions of
polys and still hold a solid 60Hz on a modern machine. My requirement
is to be able to render in excess of 1000 Hz. I have achieved more than
double this with somewhat simple scenes in my current app. Am I
expecting too much from OSG?
Ed
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