As noted in past posts, I am working on porting my native GL app to OSG... But before I get to far down this path, I thought it would be a good idea to ask some questions concerning performance. I have noticed in past postings that OSG can handle thousands of objects, millions of polys and still hold a solid 60Hz on a modern machine. My requirement is to be able to render in excess of 1000 Hz. I have achieved more than double this with somewhat simple scenes in my current app. Am I expecting too much from OSG?

Ed

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