Are you working for those cyborgs with their faster-than-human robot eyes again? Trying to turn GPU's into incendiary agents?
But seriously, if it doesn't have to be rendered in real-time, you can use libavcodec to write OSG output to a movie. I'm not sure exactly what frame rates it supports, but you might be able to record a movie at low Hz and play it back much much faster. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, November 13, 2008 12:23 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Performance expectations Hi Ed, Could you explain why you need 1000 Hz? I don't know of any display systems that work this fast, 120 Hz is typically the high end in refresh rates of monitors/projectors. Robert. On Thu, Nov 13, 2008 at 4:50 PM, Ed <[EMAIL PROTECTED]> wrote: > As noted in past posts, I am working on porting my native GL app to OSG... > But before I get to far down this path, I thought it would be a good > idea to ask some questions concerning performance. I have noticed in > past postings that OSG can handle thousands of objects, millions of polys and still hold a > solid 60Hz on a modern machine. My requirement is to be able to render in > excess of 1000 Hz. I have achieved more than double this with somewhat > simple scenes in my current app. Am I expecting too much from OSG? > > Ed > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org