Are you working for those cyborgs with their faster-than-human robot
eyes again? Trying to turn GPU's into incendiary agents? 

But seriously, if it doesn't have to be rendered in real-time, you can
use libavcodec to write OSG output to a movie. I'm not sure exactly what
frame rates it supports, but you might be able to record a movie at low
Hz and play it back much much faster.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, November 13, 2008 12:23 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Performance expectations

Hi Ed,

Could you explain why you need 1000 Hz?  I don't know of any display
systems that work this fast, 120 Hz is typically the high end in refresh
rates of monitors/projectors.

Robert.

On Thu, Nov 13, 2008 at 4:50 PM, Ed <[EMAIL PROTECTED]> wrote:
> As noted in past posts, I am working on porting my native GL app to
OSG...
> But before I get to far down this path, I thought it would be a good 
> idea to ask some questions concerning performance.  I have noticed in 
> past postings that OSG can handle thousands of objects, millions of
polys and still hold a
> solid 60Hz on a modern machine.   My requirement is to be able to
render in
> excess of 1000 Hz. I have achieved more than double this with somewhat

> simple scenes in my current app.  Am I expecting too much from OSG?
>
> Ed
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
>
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