HI Carlos,

What is missing from the osgViewer supplied events that requires you
to use SDL?  Perhaps adding the functionality into osgViewer/osgGA
would avoid the need for extra complexity.

On the SDL front I've used for getting joystick events with an
osgViewer based application, but this doesn't require any keyboard
events - these all just come through the viewer like the OSG examples.

Robert.


On Sat, Dec 6, 2008 at 3:58 PM, Carlos Sanches <[EMAIL PROTECTED]> wrote:
>
> Hi all !
> Please !
>  I m trying to use SDL to take keyboard events , but when my program runs is
> apearing two windows . one of my OSG program and other black of SDL . when I
> click in the black screen  my OSG objects move in the other screen.
> I only want to use SDL to keyboard because has the response that I want .
> Is there some way to dont appear the black screen and my OSG window read my
> keyboard with SDL ??
> I read this tutorial to do this until now but looks like that there is old
> functions
>
> http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/controls/controls.html
>
> thank you !
>
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>
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