Has anyone implemented a picking solution that uses OSG's selection
algorithm -without- utilizing viewer?  I use sdl to handle window management
and input, and bullet for physics (which could be fine for selecting objects
in-scene later, but this it would be quite a hack to use bullet for gui
element picking).  The osgpick example only shows how to do picking through
viewer, so are there any suggestions on how to proceed?


Thanks in advance,

Dusten
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