HI Luigi, On Tue, Dec 9, 2008 at 7:23 PM, Luigi Calori <[EMAIL PROTECTED]> wrote: > Are you thinking of a sort of 'battery included' OSG, with dependency and > addons?
I see dependencies as an external issue, any 3rdPartyPlugins directory would just provide source and Cmake files to find/specify the required dependencies - in much the same way the present plugins do. Providing links to/instructions for obtaining dependencies is something we need to populate the wiki with, and if possible provide binaries/links to binaries for most common of the dependencies. > I have looked at distributed CVS like Bazaar or Mercurial and it seems to me > they are more flexible in allowing different management patterns. My hope for osgforge was that it would take us some way towards providing an incubator with standard web interfaces (tracs) and svn version control. So far it has taken off though. Other version control system might help facilitate things, but only if we can keep things consistent across the wider family of OSG add on projects. > Currently I' m working on our VirtualRome osg4web Firefox and IE Plugin. > We can for sure benefit from having more structured firefox example/support Perhaps it might be possible for us to provide a WebPlugin base class interface that backends are provide for IE/Firefox/webkit. We'd need to look at the commonality between an existing IE plugin and similar Firefox plugin to see how practical this would be. Could you publish you work in form that it could be reviewed in this light? . > I' m trying to clean up our CMake based build and, I' ll try to see if it > can build also Andrea plugin > I' m currently using my version of FindOSG. > I'm also using CMake for build basic dependencies (tiff,jpeg,png,zip,curl) > under windows as I still use VS7. > I understand that under Linux the dependencies are found in the system but > under windows this is not an option. > could this be of some interest? Dependencies discussion would be best done in another thread. > Another project I wold like to be "adopted" is OSGSwig pythin wrapper Again another worthy topic that deserves another thread... :-) > Very interesting, for VirtualRome project I had to use templates in php for > building osg files on the fly on a web-server. > Having something stable in python would had helped a lot I guess you could write a .osg ascii output from a Python builder class to a string/memory rather than to file and then re-direct this be loaded by the browser plugin. I don't know if you are aware but the .osg plugin has a mode psuedo loader built into that that parses the .osg file directly from the filename passed into the plugin. You just add ".osgs" to the string and then call readNodeFile("Geode{... }.osgs"). This might help with you usage model. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org