HI Luigi,

On Tue, Dec 9, 2008 at 7:23 PM, Luigi Calori <[EMAIL PROTECTED]> wrote:
> Are you thinking of  a sort of 'battery included' OSG, with dependency and
> addons?

I see dependencies as an external issue, any 3rdPartyPlugins directory
would just provide source and Cmake files to find/specify the required
dependencies - in much the same way the present plugins do.

Providing links to/instructions for obtaining dependencies is
something we need to populate the wiki with, and if possible provide
binaries/links to binaries for most common of the dependencies.

> I have looked at distributed CVS like Bazaar or Mercurial and it seems to me
> they are more flexible in allowing different management patterns.

My hope for osgforge was that it would take us some way towards
providing an incubator with standard web interfaces (tracs) and svn
version control.  So far it has taken off though.  Other version
control system might help facilitate things, but only if we can keep
things consistent across the wider family of OSG add on projects.

> Currently I' m working on our VirtualRome osg4web Firefox and IE Plugin.
> We can for sure benefit from having more structured firefox example/support

Perhaps it might be possible for us to provide a WebPlugin base class
interface that backends are provide for IE/Firefox/webkit.  We'd need
to look at the commonality between an existing IE plugin and similar
Firefox plugin to see how practical this would be.  Could you publish
you work in form that it could be reviewed in this light?
 .
> I' m trying to clean up our CMake based build and, I' ll try to see if it
> can build also Andrea plugin
> I' m currently using my version of FindOSG.
> I'm also using CMake for build basic dependencies (tiff,jpeg,png,zip,curl)
> under windows as I still use VS7.
> I understand that under Linux the dependencies are found in the system but
> under windows this is not an option.
> could this be of some interest?

Dependencies discussion would be best done in another thread.

> Another project I wold like to be "adopted"  is OSGSwig pythin wrapper

Again another worthy topic that deserves another thread... :-)

> Very interesting, for VirtualRome project I had to use templates in php for
> building osg files on the fly on a web-server.
> Having something stable in python  would had helped a lot

I guess you could write a .osg ascii output from a Python builder
class to a string/memory rather than to file and then re-direct this
be loaded by the browser plugin.  I don't know if you are aware but
the .osg plugin has a mode psuedo loader built into that that parses
the .osg file directly from the filename passed into the plugin.  You
just add ".osgs" to the string and then call readNodeFile("Geode{...
}.osgs").  This might help with you usage model.

Robert.
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