Robert Osfield wrote:
Hi Yong,

On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang <yw...@dandp.com> wrote:
Does OSG support continuous Level of Detail? Or support only discrete LOD?

The core OSG only includes discete LOD, but it's possible to extend
the OSG to provide CLOD.  The VirtualTerrainProject has a number of
CLOD implementations that extend the OSG.


does this clod work also for buildings and other objects like cars and so on? 
is there a possibility to load only a level of detail which can be computed in 
for example 30fps minimum?

best regards
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