Hello Robert,

yes, that was what I mean. :-) Also I can use 8, 16 or 32 textures, when
this the driver and the hardware this number of textures supports?

In my application I use a limit of 8 textures. Is this ok for a average
hardware?

Cheers.

Martin

-----Ursprüngliche Nachricht-----
Von: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Robert
Osfield
Gesendet: Montag, 12. Januar 2009 14:35
An: OpenSceneGraph Users
Betreff: Re: [osg-users] texture limit?

HI Martin,

What do you mean by "texture limit per object"?  Do you mean how many
texture units can be active in OpenGL/OSG at once?

If my guess is correct for what you mean then the answer is simply -
it's hardware/driver dependant.  The answer also depends upon whether
you are using shaders or fixed function pipeline as some drivers have
a higher limit when using shaders.

The OSG itself doesn't apply any limits so you can assign as many
texture units as you wish, but it'll only work properly if the
underlying OpenGL implementation supports what you are asking from it.

Robert.

On Mon, Jan 12, 2009 at 1:10 PM, Martin Großer <grosser.mar...@gmx.de>
wrote:
> Hello,
>
> I have a simple question. There are a texture limit per object? I thought
> there are a limit of 8 textures in OpenGL, but I am not sure.
>
> A short answer, would be very helpful.
>
>
> Thanks.
>
>
> Martin
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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