Hi Robert, hi all,

I got a question! Robert and I discussed the fact that the future "osgAudio" 
may have a specific update traversal.
1. Do you think it could be wise to do a similar "physics update traversal" for 
osgPhysics?
2. If so, is there a way to code things in OSG so that osgPhysics could benefit 
from it WITHOUT disturbing existing OSG apps?
3. And finally, is there be someone to code it, or could you send your 
thought/ideas?

Thank you!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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