> Well, is it possible to run "n times PUT", and then one time the > standard frame (update/cull/draw)? If so, there should be no > problem.
It's possible to do it that way, but the display frame rate will suffer if the physics computation gets expensive. In my own work, I am stepping the physics simulation once, then calling osgViewer::Viewer::frame(), and I'm already seeing framerate issues when interactions get complex. If you want to step the physics simulation multiple times, it'll be even more of an issue. I think putting the physics simulation in a separate thread will make this less of a problem. It's also simpler, because it doesn't require osgPhysics to invade osgViewer, which I personally think is a bad idea. OSG has a lot of mechanisms that allow you to do physics without modifying the OSG code. I'm able to do a full Bullet physics simulation in my project, and haven't modified one line of OSG (just derived a few classes). Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org