Hi Gordon,

We have many different point-cloud datasets from both terrestial and
aerial LiDAR scans, most of them in the range of ~20M points (some
with intensity values and/or with rgb values), but some sets total
over 2B points divided in tiles. I now build either a quad- or oct
tree datastructure with LODs that take a subset from each tile. The
results are promising and really have a different feel than 2.5D
terrains. I was surprised even a lot of people in the remote-sensing
field have never explored full 3D point clouds interactively (thanks
OSG!).

We're still in a prototyping stage though (python and osgswig help
:-),  and I am now experimenting with balancing point rendering size,
LOD levels and subsampling from pointsets in order to get "just
enough" points on-screen for a solid visual impression with a high
frame rate. Real framerates are difficult to give at this point, as
they are now really card and view dependent.

Currently, a scan of the whole of the Netherlands is in progress with
a minimum sampling of 10 xyz points per square meter (a 5 year
project). I am using a small subset of this now for experiments, but
hope to be able to provide smooth interactive exploration for the
whole of this scan.

If you like we can discuss more detailed aspects off the list. What is
your application / data for?

Gerwin


On Sat, Jan 17, 2009 at 4:33 PM, Tomlinson, Gordon
<gtomlin...@overwatch.textron.com> wrote:
> HI Gerwin
>
> Interesting screen shot
>
> Being noisy now ;-) what sort of numbers in points are you using/getting
> with you point clouds
>
> We are doing similar work it seems
>
>
> Gordon
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to