Alfonso Callejo Goena wrote:
I have changed the line
double t = osg::Timer::instance()->time_m()/1000; by

double t = nv->getFrameStamp()->getSimulationTime();
and the rough behaviour persists. In fact they are almost the same...
How does the osggeometry example run for you? Does it show these 'jumps' as well? That example is about as simple as use of the simulation time to drive a transform can get (see the MyTransformCallback class).

Paul
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