HI Christophe,

Could you please try the OSG-2.8.0-rc1 as there was a fix for this issue.

Robert.

On Thu, Feb 5, 2009 at 6:03 PM, Christophe.medard
<christophe.med...@oktal.fr> wrote:
> Hi All,
>
> While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed
> some bugs appearing onto osgParticle/ concerning the use of particle systems
> whose alignment is BILLBOARD : emitted particles seems to behave anymore as
> billboard sprites. Relinking with OSG successive versions, it seems that
> the bug appears as early as with OSG 2.4.x...
>
> I just wanted to ask if some people have already stated this issue and maybe
> isolated the reason of this bug (maybe located into
> osgParticle::ParticleSystem::single_pass_render() implementation, that has
> moved since 2.2.0) ?
>
> I also wanted to know one thing : has someone already tryed to use
> ParticleSystem with not emissive particles ??
> I'm under the impression that lighting in the scene (ambient as well as
> diffuse) hasn't got proper effect onto rendered particles' sprites : they
> remain black even when sharply lighted in the scene. I've tryed (onto ancien
> 2.2 implementation) to set/patch per vertex normal values (playing with
> osgParticle::Particle::render() and
> osgParticle::ParticleSystem::single_pass_render() implementation), but
> that didn't seem to properly solve the problem.... I wanted to ask if
> someone had a different approach in mind about a possible problem patching ?
>
> Thanks !
>
> Christophe
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>
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