HI Christophe, Could you please try the OSG-2.8.0-rc1 as there was a fix for this issue.
Robert. On Thu, Feb 5, 2009 at 6:03 PM, Christophe.medard <christophe.med...@oktal.fr> wrote: > Hi All, > > While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed > some bugs appearing onto osgParticle/ concerning the use of particle systems > whose alignment is BILLBOARD : emitted particles seems to behave anymore as > billboard sprites. Relinking with OSG successive versions, it seems that > the bug appears as early as with OSG 2.4.x... > > I just wanted to ask if some people have already stated this issue and maybe > isolated the reason of this bug (maybe located into > osgParticle::ParticleSystem::single_pass_render() implementation, that has > moved since 2.2.0) ? > > I also wanted to know one thing : has someone already tryed to use > ParticleSystem with not emissive particles ?? > I'm under the impression that lighting in the scene (ambient as well as > diffuse) hasn't got proper effect onto rendered particles' sprites : they > remain black even when sharply lighted in the scene. I've tryed (onto ancien > 2.2 implementation) to set/patch per vertex normal values (playing with > osgParticle::Particle::render() and > osgParticle::ParticleSystem::single_pass_render() implementation), but > that didn't seem to properly solve the problem.... I wanted to ask if > someone had a different approach in mind about a possible problem patching ? > > Thanks ! > > Christophe > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org