Hi Robert,

I tryed with OSG-2.8.0 (had to patch it a little bit, see my other thread), and the issue concerning the billboarding is fixed indeed.
However, my problem remains about lighting.
Any idea ? Do you think it'd be used that I re-try my attempt to feed normals per vertex (I see in 2.8.0 implementation that they are still not established) ? - Wouldn't explain that at least the ambient doesn't work though... -

Any idea is welcome !

Christophe.

----- Original Message ----- From: "Robert Osfield" <robert.osfi...@gmail.com>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Thursday, February 05, 2009 7:13 PM
Subject: Re: [osg-users] ParticleSystem and alignment = BILLBOARD


HI Christophe,

Could you please try the OSG-2.8.0-rc1 as there was a fix for this issue.

Robert.

On Thu, Feb 5, 2009 at 6:03 PM, Christophe.medard
<christophe.med...@oktal.fr> wrote:
Hi All,

While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed
some bugs appearing onto osgParticle/ concerning the use of particle systems whose alignment is BILLBOARD : emitted particles seems to behave anymore as
billboard sprites. Relinking with OSG successive versions, it seems that
the bug appears as early as with OSG 2.4.x...

I just wanted to ask if some people have already stated this issue and maybe
isolated the reason of this bug (maybe located into
osgParticle::ParticleSystem::single_pass_render() implementation, that has
moved since 2.2.0) ?

I also wanted to know one thing : has someone already tryed to use
ParticleSystem with not emissive particles ??
I'm under the impression that lighting in the scene (ambient as well as
diffuse) hasn't got proper effect onto rendered particles' sprites : they
remain black even when sharply lighted in the scene. I've tryed (onto ancien
2.2 implementation) to set/patch per vertex normal values (playing with
osgParticle::Particle::render() and
osgParticle::ParticleSystem::single_pass_render() implementation), but
that didn't seem to properly solve the problem.... I wanted to ask if
someone had a different approach in mind about a possible problem patching ?

Thanks !

Christophe


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