Thanks Robert. Just to update you... osgshaders... I hadn't noticed before, but when the models are on the left hand (primary) monitor, osgshaders fails as per the image at http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the shaders work if I move the camera so the models are on the right hand (secondary) monitor. There are some error messages... FRAGMENT glCompileShader "" FAILED VERTEX glCompileShader "" FAILED glLinkProgram "blocky" FAILED FRAGMENT glCompileShader "" FAILED VERTEX glCompileShader "" FAILED glLinkProgram "eroded" FAILED FRAGMENT glCompileShader "" FAILED VERTEX glCompileShader "" FAILED glLinkProgram "marble" FAILED Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
osgstereoimage says "Warning GraphicsWindowWin32::grabFocus() - Failed grabbing the focus". The PC becomes very sluggish, but does allow me to exit from osgstereoimage without any problem. The NULL pointer error with the mandlebrot set doesn't want to repeat itself :-( I'm using the 2.6.0 version of OpenSceneGraph-Data. Gary. ------------------------------ Message: 8 Date: Fri, 6 Feb 2009 12:42:19 +0000 From: Robert Osfield <robert.osfi...@gmail.com> Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2 To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> Message-ID: <7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Hi Gary, You spelling fixes and changes to osgShell.bat are now merged with OSG-2.8 branch. I did simplify the osgShell.bat a bit more though, I removed the path to the plugins directory and the OpenSeneGraph-Data subdirectories as these shouldn't be required any more as the OSG searches automatically for it's versioned plugin directory. -------------------------------------------------------------- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org