Hi Gary,

I very much sounds like your OpenGL driver is coping with the dual
heads well.  Could you set the evn var OSG_SCREEN to 0 or 1 then run
the problem examples to see if this resolves the problems.

Robert.

On Fri, Feb 6, 2009 at 2:00 PM, Quinn, Gary <g.qu...@tees.ac.uk> wrote:
> Thanks Robert.
> Just to update you...
> osgshaders... I hadn't noticed before, but when the models are on the
> left hand (primary) monitor, osgshaders fails as per the image at
> http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the
> shaders work if I move the camera so the models are on the right hand
> (secondary) monitor.  There are some error messages...
> FRAGMENT glCompileShader "" FAILED
> VERTEX glCompileShader "" FAILED
> glLinkProgram "blocky" FAILED
> FRAGMENT glCompileShader "" FAILED
> VERTEX glCompileShader "" FAILED
> glLinkProgram "eroded" FAILED
> FRAGMENT glCompileShader "" FAILED
> VERTEX glCompileShader "" FAILED
> glLinkProgram "marble" FAILED
> Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
>
> osgstereoimage says "Warning GraphicsWindowWin32::grabFocus() - Failed
> grabbing the focus".  The PC becomes very sluggish, but does allow me to
> exit from osgstereoimage without any problem.
> The NULL pointer error with the mandlebrot set doesn't want to repeat
> itself :-(
> I'm using the 2.6.0 version of OpenSceneGraph-Data.
> Gary.
>
>
>
> ------------------------------
> Message: 8
> Date: Fri, 6 Feb 2009 12:42:19 +0000
> From: Robert Osfield <robert.osfi...@gmail.com>
> Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Message-ID:
>        <7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> Hi Gary,
> You spelling fixes and changes to osgShell.bat are now merged with
> OSG-2.8 branch.  I did simplify the osgShell.bat a bit more though, I
> removed the path to the plugins directory and the OpenSeneGraph-Data
> subdirectories as these shouldn't be required any more as the OSG
> searches automatically for it's versioned plugin directory.
> --------------------------------------------------------------
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to