Hi Gary, I very much sounds like your OpenGL driver is coping with the dual heads well. Could you set the evn var OSG_SCREEN to 0 or 1 then run the problem examples to see if this resolves the problems.
Robert. On Fri, Feb 6, 2009 at 2:00 PM, Quinn, Gary <g.qu...@tees.ac.uk> wrote: > Thanks Robert. > Just to update you... > osgshaders... I hadn't noticed before, but when the models are on the > left hand (primary) monitor, osgshaders fails as per the image at > http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the > shaders work if I move the camera so the models are on the right hand > (secondary) monitor. There are some error messages... > FRAGMENT glCompileShader "" FAILED > VERTEX glCompileShader "" FAILED > glLinkProgram "blocky" FAILED > FRAGMENT glCompileShader "" FAILED > VERTEX glCompileShader "" FAILED > glLinkProgram "eroded" FAILED > FRAGMENT glCompileShader "" FAILED > VERTEX glCompileShader "" FAILED > glLinkProgram "marble" FAILED > Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) > > osgstereoimage says "Warning GraphicsWindowWin32::grabFocus() - Failed > grabbing the focus". The PC becomes very sluggish, but does allow me to > exit from osgstereoimage without any problem. > The NULL pointer error with the mandlebrot set doesn't want to repeat > itself :-( > I'm using the 2.6.0 version of OpenSceneGraph-Data. > Gary. > > > > ------------------------------ > Message: 8 > Date: Fri, 6 Feb 2009 12:42:19 +0000 > From: Robert Osfield <robert.osfi...@gmail.com> > Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2 > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > Message-ID: > <7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > Hi Gary, > You spelling fixes and changes to osgShell.bat are now merged with > OSG-2.8 branch. I did simplify the osgShell.bat a bit more though, I > removed the path to the plugins directory and the OpenSeneGraph-Data > subdirectories as these shouldn't be required any more as the OSG > searches automatically for it's versioned plugin directory. > -------------------------------------------------------------- > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org