Hi,

thanks for response, but it doesn't help :-(
Another thing that I notice, the floor not only gets darkened, it also
receives coloring from "clear color", if that makes sense.
Does anybody have an idea?

Thanks,
Daniel

On Sun, Feb 15, 2009 at 6:56 PM, Brian ... <br...@hotmail.com> wrote:
> It probably needs surface normals.
>
> Try running the model through osg convert and have it add normals.
> osgconv --smooth <input file> <output file.ive>
>
> Brian
>> Date: Sun, 15 Feb 2009 15:12:59 +0200
>> From: stargazer3...@gmail.com
>> To: osg-users@lists.openscenegraph.org
>> Subject: [osg-users] floor looks dark
>>
>> Greetings,
>>
>> I am trying to make a visualization of a building in 3DS, and it looks
>> like the floor always looks dark, even if material/texture is light. I
>> tried even to make the "floor" plain white, and it appeared quite dark
>> gray. If I rotate, it always appears that darkened are surfaces that
>> happen to be "down" related to the camera.
>>
>> Does anybody knows what to do about this "darkening" effect? Is it
>> something that I can control?
>>
>> Thanks,
>> D
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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