Hi, thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also receives coloring from "clear color", if that makes sense. Does anybody have an idea?
Thanks, Daniel On Sun, Feb 15, 2009 at 6:56 PM, Brian ... <br...@hotmail.com> wrote: > It probably needs surface normals. > > Try running the model through osg convert and have it add normals. > osgconv --smooth <input file> <output file.ive> > > Brian >> Date: Sun, 15 Feb 2009 15:12:59 +0200 >> From: stargazer3...@gmail.com >> To: osg-users@lists.openscenegraph.org >> Subject: [osg-users] floor looks dark >> >> Greetings, >> >> I am trying to make a visualization of a building in 3DS, and it looks >> like the floor always looks dark, even if material/texture is light. I >> tried even to make the "floor" plain white, and it appeared quite dark >> gray. If I rotate, it always appears that darkened are surfaces that >> happen to be "down" related to the camera. >> >> Does anybody knows what to do about this "darkening" effect? Is it >> something that I can control? >> >> Thanks, >> D >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ________________________________ > See how Windows Mobile brings your life together—at home, work, or on the > go. See Now > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org