Did not say I agreed with the article, I thought it brought up some interesting commentary on 3.0 Dx11, but I know in the fields I'm working more and more are believing the spin and wanting not to have OpenGL especially when support on ATI etc is so poor etc..., folks don't want to be told use an NVIDIA card etc.. And whether I like it or not my customer base today is 100% windows and that's not going to change
-----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, February 24, 2009 12:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Gordon, There has been OpenGL RIP stories going ever since Direct3D pocked it's nose above the parapet. There all have been off mark - if the stories were true OpenGL would already be dead, and the OSG community would have deserted it long ago. The OSG community is actually still growing, with new members coming on line each day, and every one of these developers is an OpenGL users. The only place where Direct3D is strong is under Windows and XBox, considering market share for Windows is now dwindling (it's dropped from around 95% to less than 90% in just last couple of few years), rather than OpenGL being more marginalised it should become important as apps have to become cross platform or throw away their own market potential. Think about the market share for non Windows desktop it's doubled in just a couple of years, this trend is not one that is likely to reverse but accelerate with new types of devices coming online as well as Windows desktop alternatives getting stronger by the day. Then have a look at the embedded space... who's winning there? OpenGL ES is totally dominating, as are non Windows OS's. With the big new opportunities in 3D graphics appearing in the embedded space, this is where pundits should be focussing, Direct3D vs OpenGL will be just a side show. So read all these articles in these contexts and you'll see that they aren't grasping some of the basics of what is happening in the wider industry. Dig below the marketing blurbs and you'll see some wider industry trends are far more important to our future. Robert. On Tue, Feb 24, 2009 at 4:20 PM, Tomlinson, Gordon <gtomlin...@overwatch.textron.com> wrote: > An interesting take on the future of OpenGL seeing we are in the > middle of what to do about Opengl 3.0 thought it might be off interest > > http://www.tomshardware.com/reviews/opengl-directx,2019.html > > this was from an old friend now at ILM > http://www.davidlenihan.com/2008/12/opengl_rip.html > > > Gordon > > __________________________________________________________ > Gordon Tomlinson > Email : gtomlinso...@ overwatch.textron.com > > __________________________________________________________ > (C): (+1) 571-265-2612 > (W): (+1) 703-437-7651 > > "Self defence is not a function of learning tricks but is a function > of how quickly and intensely one can arouse one's instinct for > survival" > - Master Tambo Tetsura > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org