Microsoft's mantra from the get go has been to kill OpenGL. Much to their
dismay and despite their bully tactics, OpenGL is still here...and growing.
I know in the IG world, most IG vendors (Rockwell-Collins, Quantum,
Aechelon, etc.) out there are using OpenGL and most are using Windows as the
OS. The only IG vendor I'm aware of that is using D3D on Windows is MetaVR. 

D3D has a stranglehold on the gaming market but that is really all they
have. Most professional apps outside of this realm are using OpenGL.

I refuse to drink the Microsoft "Kool-Aid" and I believe OpenGL will not
only continue to persist but it will flourish. If anything, OpenGL should
exist so that developers don't have to crawl to Microsoft to do their 3D
graphics apps. 

Thanks goodness that OpenGL is cross-platform and D3D is not. 

-S

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, February 24, 2009 10:45 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

Hi Paul,

> Hm. Perhaps this is an appropriate time for me to unveil my discussion 
> forum, in which I have a blog stating my own opinions of OpenGL versus
D3D:
> http://www.skew-matrix.com/bb/viewtopic.php?f=3&t=2 

Nice post, I agree. That Tom's Hardware article was buying into 
Microsoft's misinformation, but you present the facts. But regarding MS 
dropping D3D, don't hold your breath :-)

I've got your message board bookmarked. :-)

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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