>OK, but I'm talking about a pre-render pass to an FBO though. The FBO is >attached to an RGBA texture, and we want to be able to store some data >in the alpha channel... So we want what we write to gl_FragColor.a to >make it into the texture directly. Is there a way to do that?
Never used FBO, but guessing it simply switches the destination address, and the pipeline still operates the same way (??). _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org