Hi Bino, The OSG only currently has distortion correction built in for spherical displays with a single projector.
General distortion correction can be implemented on top of osgViewer in the same way as the I implemented the spherical display distortion correction - using a series of slave cameras that to a render to texture then a second distortion correction/edge blending pass for each of the displays. Robert. On Wed, Mar 11, 2009 at 7:06 AM, Albino Rodrigues <b...@vrspace.com.au> wrote: > Hi, > > > > I was wondering if OSG has distortion correction built in for multi > projector displays so that the edges blend nicely. > > > > I vaguely recall reading that OSG has built in support for this but can’t > seem to find any information on it. (other than the post: > http://www.mail-archive.com/osg-us...@openscenegraph.net/msg10361.html) > > > > Thanks in advance, > > Bino > > > > > > > > > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org