Guy, Good Catch. Unfortunately that is just a typo in the post. My actual shader only writes out 4 values.
I do need to pass values along the alpha channel outside of 0-1. But even if I restrict myself to values from 0-1 I still get the incorrect data passed down to the image. Any other ideas? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8768#8768 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org