Guy, Good Catch. Unfortunately that is just a typo in the post. My actual 
shader only writes out 4 values.

I do need to pass values along the alpha channel outside of 0-1. But even if I 
restrict myself to values from 0-1 I still get the incorrect data passed down 
to the image.

Any other ideas?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8768#8768





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to