Ok I figured it out. Apparently alpha blending was getting triggered back on somewhere else in the scene graph.
calling: Code: ss->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED); fixed the problem. Thanks for the help! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8798#8798 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org