HI Loic, The manipulator certainly isn't pointless - as the fact that others have written something similar shows it's a common need, so getting something like it checked into the core OSG makes sense. I would suggest finding a more generic name rather than DoomLikeManipulator. Perhaps FirstPersonManipulator? I'm open to suggestions.
Robert. 2009/3/19 Simon Loic <simon1l...@gmail.com> > Thanks guys, > indeed the wasd manipulator does pretty much the same things as mine. > Although I'm not interested in changing my manipulator. I was just pointing > out that this kind of manipulators are missing in the osg core. Basically if > the wasd manipulator had been integrated in osgGA, I wouldn't have coded an > equivalent from scratch. > So I was expecting some motivated comments on the manipulator I propose, > before to go through osg-submissions. Anyway if for any reason you think > that this is pointless, I'll just forget about it. > > > > 2009/3/19 David Spilling <david.spill...@gmail.com> > >> Hi, >> >> FYI, there was a posting of a (presumably similar) WASD type manipulater >> by Viggo Løvli back in August 08 - seach the archives for "How to write a >> camera manipulator..." >> >> David >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Loïc Simon > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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