Referring to the 3.0 release discussion, these are the type of comments that
I'd expect from people that have grown numb and accepting of non-backwards
compatible API releases. They believe that this is the only way to move
forward.

Many in the OpenGL ARB were ready to drink this kool-aid too, which is what
spurred the announcement at s2007. Fortunately, the ARB had second thoughts
and decided to tackle the harder question of how to move forward and
deprecate old functionality without screwing existing customers. Other APIs
could learn a lot from closely examining OpenGL's deprecation model.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Raymond
Dahlberg
Sent: Wednesday, March 25, 2009 5:53 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OpenGL 3.1 at GDC

I took the liberty to post a link to Pauls article in the GameDev.net
forums: http://www.gamedev.net/community/forums/topic.asp?topic_id=528879.

Thought it was interesting to see what the GameDev.net community said about
the 3.1 release, since the 3.0 release caused a lot of reactions:
http://www.gamedev.net/community/forums/topic.asp?topic_id=504547

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9189#9189





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              • ... hanne...@gmx.at
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              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... hanne...@gmx.at
              • ... Robert Osfield
              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
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  • Re: [osg-users] OpenGL 3.1... Raymond Dahlberg
    • Re: [osg-users] OpenG... Paul Martz

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