I would recommend reading the following to get I idea of what OSG has to
offer, as it has  a LOT to offer

NEWS.txt in the source root direcotry

OSG Quick Start Guide  ( pdf version is free )
http://www.osgbooks.com/books/osg_qs.html  

OSG Reference Manual ( pdf version is free )
http://www.osgbooks.com/books/osg_refman22.html

Visiting http://www.openscenegraph.org/projects/osg/wiki/Support and
following the links to examples, tutorials, reference guides etc




Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Julia
Guo
Sent: Thursday, March 26, 2009 9:14 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] importing shaders

hi,

That is encouraging to know OSG supports shaders natively (now I saw the
shader examples).
I have got the 3DS exporter working now.



> Out of 133 examples I can only find 6 that use CompositeViewer at all

Just 6/133 - I take that criticism back then! Many of the examples I
looked at coincidentally supported a composite view.

Julia

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9340#9340





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