Sorry, the first sentence in the second paragraph should read "...flt files that uses uncompressed textures...".
Yefei > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- > boun...@lists.openscenegraph.org] On Behalf Of Yefei He > Sent: Tuesday, March 31, 2009 1:08 PM > To: 'OSG Users' > Subject: [osg-users] Compressed texture > > Hi, Folks, > > If I create a flt file that uses compressed .dds files as textures, > and then convert the flt file to ive format with the option > "-O noTexturesInIVEFile", do I still get compressed texture when > loading > the ive file? Reading through the source code, it seems to indicate > that > the internal texture format is preserved by the dds loader as > compressed > texture, and passed on to the osg core. So I assume it works. > > I have thought of converting the flt files that uses compressed > textures to ive files with built-in texture and with one of the > compressed > texture options. But in my set up I use multiple flt files that share > textures, and I'm not sure if with built-in textures in ive files, I > will > have multiple instances of the same texture loaded into memory, so > instead > of one uncompressed texture in memory, I may end up with 20 compressed > texture of identical content in memory. Is this what's going to happen > with ive files with built-in textures? > > Thanks, > > Yefei > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org