Sorry, the first sentence in the second paragraph should read "...flt
files that uses uncompressed textures...".

Yefei

> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
> boun...@lists.openscenegraph.org] On Behalf Of Yefei He
> Sent: Tuesday, March 31, 2009 1:08 PM
> To: 'OSG Users'
> Subject: [osg-users] Compressed texture
> 
> Hi, Folks,
> 
>     If I create a flt file that uses compressed .dds files as textures,
> and then convert the flt file to ive format with the option
> "-O noTexturesInIVEFile", do I still get compressed texture when
> loading
> the ive file? Reading through the source code, it seems to indicate
> that
> the internal texture format is preserved by the dds loader as
> compressed
> texture, and passed on to the osg core. So I assume it works.
> 
>     I have thought of converting the flt files that uses compressed
> textures to ive files with built-in texture and with one of the
> compressed
> texture options. But in my set up I use multiple flt files that share
> textures, and I'm not sure if with built-in textures in ive files, I
> will
> have multiple instances of the same texture loaded into memory, so
> instead
> of one uncompressed texture in memory, I may end up with 20 compressed
> texture of identical content in memory. Is this what's going to happen
> with ive files with built-in textures?
> 
>     Thanks,
> 
>     Yefei
> 
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