Hi All, I'm looking for some thoughts, and advice, on the cache process within OSG. Essentially a while ago (OSG1.2) I wrote an app that implemented its own node/texture cache in memory as I didn't want to be writing things to the file system as permissions were potentially a problem. I'm now looking at rewriting in OSG2.8, and trying to get a handle on whether the cacheing offered by OSG has changed at all. Essentially I want to cache objects in a memory cache, rather than to file. As far as I can see this isn't an option within OSG2.8, but I wanted to check if others new anything to the contrary ?
Thanks for any help/comments. Neil. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org