camera->setNodeMask(0) and camera->setNodeMask(0xFFFFFFFF) might work.
On Fri, Apr 17, 2009 at 4:26 PM, Konkle, Daniel T AMRDEC/Dynetics < daniel.kon...@us.army.mil> wrote: > Classification: UNCLASSIFIED > Caveats: NONE > > I need to turn a camera on and off. > Use it and not use it. > > I've look through the docs and can't find the settings. > The only thing I've found is an old reference to Producer Camera > which of course didn't work. > > Is there a way to turn a camera on and off? > > thanks in advance, > Danny > > The reference I found is below: > > http://www.3drealtimesimulation.com/osg/osg_faq_2.htm > How can I dynamically turn a Camera On or Offb > > > It is very straight forward to turn a Camera On or Off firest you > ned to get a pointer to your camera > > e.g. Producer::Camera *camera = getPointerToMyCamera(); > > then to turn the camera On call camera->enable(); > > else to turn the camera Off call camera->disable(); > > > Classification: UNCLASSIFIED > Caveats: NONE > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Cheers, Yun
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org