I'm guessing that I have about 10,000 vertices or a little more. I stopped the app after 4500 had been displayed and the line was 1/2 drawn. Thx for the note, too, on dirtyBound(). I didn't really know what it did or what it meant so I threw in a comment for myself as a reminder that it did what I needed.
Do I need the call to dirtyDisplayList() too, you think? Brian R Hill wrote: > Allen, > > Your code has the following line: > > m_ogeomTrailGeometry->dirtyBound(); // forces redraw > > dirtyBound does not force a redraw. It simply recalculates the bounding > volume for the geometry. The problem you were having before was that the > geometry was being clipped because the bounding volume was incorrect. > > Your performance issues can be due to a number of things. > > How many verts do you have? > > Brian > ------------------------ Allen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10338#10338 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org