Hi list, @Sergey Kurdakov: > sorry but it is really not clear why LGPL prohibits you to
The LGPL itself does not prohibits me to use the GPL, in fact, it explicitly permits it. However, the page http://www.openscenegraph.org/projects/osg/wiki/Legal, probably written by Robert( it's down now, so I can't verify ), forbids releasing under *any* other license. I'm not a lawyer, but I'm sure that it could be claimed that the LGPL text refered only to itself and not the OSGPL, and I'm not sure Robert will be too happy with people taking OSG code and GPL'ing it. > So why should OSG derived code be GPL ed? Because I want to reduce the overhead of maintaining the code. I already have the GPLv3 for code, Creative Commons for the media, the SIL font license for fonts, and probably something else will pop it's head. I don't want to have multiple licenses for the same kind of data. @Xenon: > What exactly, is your goal in putting it under the GPL? The OSGPL is > designed so that OSG can be used equally with F/OSS and closed-source > projects. Your change would reduce that flexibility, so the question is -- > why is this a goal of yours? Even though my reason to GPL the code is to lower the effort required, I do want to clear that it is not my desire that my program is used in closed-source projects unless I'm asked for permission. Unlike OSG, my program is not meant to be used as a library( right now the goal is make a game, though it might be split into an engine and game logic in the future ). Including OSGPL'ed code won't allow my program to be used in closed-source projects, since the rest of the code is under the GPLv3. - Coz _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org