Jean-Sébastien Guay wrote:
> Nope, that's exactly what I'm doing, the problem is that OSG still uses
> the skydome when auto-computing the near+far planes for the other
> objects in the scene. And I need the dome to be really big, otherwise I
> get the problem I mentioned earlier (when moving away from the ground in
> altitude, the dome will seem like it's not touching the horizon anymore).

  Yeah, but I had a way to avoid this. Let me look at my code again...

> J-S

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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  • Re: [osg... Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
    • Re:... Jean-Sébastien Guay
      • ... Robert Osfield
        • ... Jean-Sébastien Guay
        • ... Jean-Sébastien Guay
          • ... Chris 'Xenon' Hanson
  • Re: [osg... Paul Martz
    • Re:... Chris 'Xenon' Hanson
      • ... Paul Martz
      • ... Jean-Sébastien Guay
        • ... Chris 'Xenon' Hanson
          • ... Chris 'Xenon' Hanson
            • ... Jean-Sébastien Guay
              • ... Chris 'Xenon' Hanson
              • ... Jean-Sébastien Guay
              • ... Chris 'Xenon' Hanson
              • ... Jean-Sébastien Guay
              • ... Jean-Sébastien Guay
              • ... Chris 'Xenon' Hanson
              • ... Robert Osfield
              • ... Jean-Sébastien Guay

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