Jean-Sébastien Guay wrote: > Nope, that's exactly what I'm doing, the problem is that OSG still uses > the skydome when auto-computing the near+far planes for the other > objects in the scene. And I need the dome to be really big, otherwise I > get the problem I mentioned earlier (when moving away from the ground in > altitude, the dome will seem like it's not touching the horizon anymore).
Yeah, but I had a way to avoid this. Let me look at my code again... > J-S -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org