Hi all,

On 06/05/2009 16.41, Jean-Sébastien Guay wrote:


Something that I found interesting about the quick XML parser code was
that being done in C++ it was much more convenient to use than
libxml2, when I ported Present3D across from being libxml2 based to
osgDB/XmlParser based the code ended smaller and more readable.

Yeah, I once wrote a small C++ wrapper around libxml2 because I found it
cumbersome to use, also based on nodes in a tree like yours and it made
the user code much easier to read. I totally get what you're saying.



don't you think TinyXml (or its close relative TinyXml++, that also support iterators, templates, exceptions and other c++ friendly features) would be a nice alternative?

It's just a couple of headers and cpp files to include, or a very small library if one wants to ship the precompiled lib.

Licenses for the two are zlib/libpng and MIT respectively.

Ricky
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