Hi, and thank you. That would be a possibility for sure, but I was hoping to avoid having to do that. But if all else fails, I think that will have to be the solution (or just demand that the users get a decent graphics card).
Jesper D. Thomsen ________________________________________ From: osg-users-boun...@lists.openscenegraph.org [osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein [u.hertl...@sandbox.de] Sent: Thursday, May 14, 2009 10:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Problems with FBOs when taking high resolution screenshots. Hi Jesper, On 14/5/09 10:16 AM, Jesper D. Thomsen wrote: > Thank you very much, I suspected it was something like that. Do you know if > there > another standard way of making high resolution renderings via OSG that isn't > hit by the > graphics card texture size limitations? Otherwise I'll just have to implement > the > checking mechanism you gave me and limit the maximum size for the less > capable graphics > cards. How about rendering multiple tiles with asymmetric frusta and stitch them together? That way the resolution is practically unlimited. Cheers, /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org