Hi, and thank you.
That would be a possibility for sure, but I was hoping to avoid having to do 
that. But if all else fails, I think that will have to be the solution (or just 
demand that the users get a decent graphics card).

Jesper D. Thomsen
________________________________________
From: osg-users-boun...@lists.openscenegraph.org 
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein 
[u.hertl...@sandbox.de]
Sent: Thursday, May 14, 2009 10:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Problems with FBOs when        taking  high    
resolution      screenshots.

Hi Jesper,

On 14/5/09 10:16 AM, Jesper D. Thomsen wrote:
> Thank you very much, I suspected it was something like that. Do you know if 
> there
> another standard way of making high resolution renderings via OSG that isn't 
> hit by the
> graphics card texture size limitations? Otherwise I'll just have to implement 
> the
> checking mechanism you gave me and limit the maximum size for the less 
> capable graphics
> cards.

How about rendering multiple tiles with asymmetric frusta and stitch them 
together?  That
way the resolution is practically unlimited.

Cheers,
/ulrich
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