Hi, i wanna thank the two posters for clarifying which different approaches are possible for this issue, because problems like that weren't covered in the basic opengl books i have read.
Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12220#12220 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org