Hi Jan

> >Do you have some source to back this up? Did you try if it actually
> >works? You can do that even without glasses - if the mode is
> >broken/unsupported you get an OpenGL error about unsupported visual.


Yeah I gave it a test, saw the page flipping and no errors. I noticed
GL_STEREO was available in a little stats gathering app I wrote and wasn't
convinced myself so I had to give it a try. Maybe Nvidia are finally coming
to their senses.

>
>
>  >Well, to be honest, this was a solution looking for both a problem and a
> >market, in my opinion. With no 3D content to show on these
> >ueber-expensive TVs, I wonder what did the managers smoke to think it
> >was a good idea ...


True :). We had one at work, it was fun to play with but not very practical.
We even had one of the 2D to 3D conversion boxes they made (trying to
increase the content). You get it thinking, this is going to be amazing,
turned out you just made keyframe depth maps and it pretty much just
interpolated them lol.


I'll try get my mac hooked up to a hmd or something to test if this is truly
working, but like I say from my test


   - The card has GL_STEREO
   - Osg runs in Quadbuffered stereo
   - It don't crash and I see page flipping.


Interesting ay?

Tom

PS
I've been meaning to post for a while about this, I work at a stereo 3D
company and currently have most types of 3D displays available. If people
like I can try and make some more official tests using OSGs various drawing
modes against each of the screens (for example one of our hyundai screens
has the eyes flipped by default)


>
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