Hi Ricky,

On Thu, May 21, 2009 at 4:20 PM, Riccardo Corsi <riccardo.co...@vrmmp.it> wrote:
> Also GPU time increases, but that's probably due to a poor fill-rate of my
> graphics board - and it's not as killing as the draw time.
>
> What does it depend on?

It does sounds like a fill rate issue.  The draw traversal must be
growing because the GPU is not coping with the amount of overdraw that
is present when you zoom and look at a shallow angle - so it the draw
thread ends up blocking on a a full OpenGL FiFO.

A good check for fill limit is to reduce the window size, if the frame
rate goes up then you're almost certainly fill limited.

Robert.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to