Hi Ricky, On Thu, May 21, 2009 at 4:20 PM, Riccardo Corsi <riccardo.co...@vrmmp.it> wrote: > Also GPU time increases, but that's probably due to a poor fill-rate of my > graphics board - and it's not as killing as the draw time. > > What does it depend on?
It does sounds like a fill rate issue. The draw traversal must be growing because the GPU is not coping with the amount of overdraw that is present when you zoom and look at a shallow angle - so it the draw thread ends up blocking on a a full OpenGL FiFO. A good check for fill limit is to reduce the window size, if the frame rate goes up then you're almost certainly fill limited. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org