Hi Brian, It sounds like you may have hit upon a threading bug in the Outline effect. Try changing the viewer threading mode to either SingleThreaded or CullDrawThreadPerCamera, if this works then there is an threading issue with changing display lists or StateSet's at the same time that these objects are being rendered. Changing the DataVariance to STATIC is the usually the best way to solve this, but you can also double buffer the problem structures.
Robert. On Thu, May 21, 2009 at 5:29 PM, Brian Stewart <jbstew...@pobox.com> wrote: > Hi, > > I switched my code around to where the model was being added from the main > loop rather than the update traversal, and it was still crashing. On closer > examination I noticed that the crashes were occurring during the render > traversal, so I began to suspect the effect itself. When I replaced the > effect with an instance of osgFX::Scribe, then everything worked correctly. > So something was amiss in the Outline effect itself. I was using it only > because I did not know about the Scribe effect, which is better for my > purposes anyway. > > Thank you! > > Brian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=12692#12692 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org