Hi Maciej, Thank you for the example. It seems to be a lot faster than what I was doing earlier. Before when a node was selected, I removed it from its parent, created an osgFX::Scribe effect and placed it under the parent, and then reattached my node under that. But there was a slight delay between when the node disappeared, and when it reappeared selected. Because the nodes are buildings placed on geo-specific high-resolution imagery, this had the curious effect of make the building appear to be "push into the terrain" temporarily, and then spring back into position with the Scribe effect applied.
Thanks for the links to the post and to the cel-shading article - those helped a lot! I did have one question about the new selection method you demonstrated. It makes the building appear to be all white, since the texture is turned off. Is this correct? I tried disabling that part of the code, but now the backfaced outlines are not enough to make the object stand out. What I would really like to do is outline the object in a striking color (say bright yellow, or something) and then render the textured object with a slight cast if the same color. Is this possible in OSG? I have searched though the archives, but without a lot of success yet. Just a pointer to some techniques that might work, or to a forum thread I missed would be a great help! Thank you! Cheers, Brian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12792#12792 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org