I've tried posting this a couple of times, and it disappears. It went through 
yesterday as
a reply to a test post, so I'm going to try again with the proper subject.


I'm looking to add extra visual realism to surfaces using shaders. Grass, 
gravel and
dirt are some of the obvious candidates, but there could be others. I am hoping 
to use a
type of Parallax Mapping. I have a few algorithms of basic Parallax Mapping, 
but they fall
apart at glancing angles close to the ground (where the user viewpoint will 
frequently be).

  Tatarchuk's Parallax Occlusion Mapping:

http://ati.amd.com/developer/SIGGRAPH05/Tatarchuk-ParallaxOcclusionMapping-Sketch-print.pdf
http://ati.amd.com/developer/gdc/Tatarchuk-ParallaxOcclusionMapping-FINAL_Print.pdf
http://ati.amd.com/developer/gdc/2006/GDC06-Tatarchuk-Parallax_Occlusion_Mapping.pdf

  Seems to solve many of the issues.

  The GDC 06 paper with the allegedly improved algorithm only talks about HLSL 
and
DirectX. I'm interested in checking this algorithm out to see how it performs 
(I'm
designing shaders in RenderMonkey) but I've had a hard time finding working 
GLSL source
for anything newer than the original Parallax Shader from 04 and earlier.

  I don't want to write and debug an implementation from scratch just to find 
out it
doesn't do the job, so I was hoping to find a working implementation somewhere, 
but am not
finding one. Anyone seen one? It looks like a heck of a technique and could 
really be used
to great purpose in landscapes, and well, just about anything with surface 
detail.

  Anyone know where to find something like this?

  Also, I'm interested in other sources of canned shaders. I'm not trying to do
cutting-edge research, I'm just trying to apply the best available technology 
to a
visualization problem to give the best results without reinventing the wheel.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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