Jason Daly wrote: > I went to the Siggraph 2005 sketch, so I'm somewhat familiar with the > technique (though I've never implemented it). I wouldn't think it would > be terribly hard to translate the HLSL code to GLSL, would it? > In any case there's a gamedev.net article on it (with HLSL .fx file > provided) here: > http://www.gamedev.net/columns/hardcore/pom/
I was worried because I thought the presentation implied it was using some special DX/HLSL tricks that might give me fits trying to port, since I know diddly about HLSL and DX. So I was hoping somewhere it had already been done. It looks like such a useful technique for many effects that I figured everybody and their brother would be using it. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org