>   It sounds to me like some of his data is on an off-nadir axis, IE,
> not shot straight down but rather at a diagonal angle in order to
> better capture the imagery and relief of steep cliff-like areas.
> 
>   Is this correct?

If so, then I have two comments.

1) A heightfield is, well, a heightfield. :-)

2) You can always generate appropriate texture coordinates in a shader to
slap a texture onto the side of a heightfield cliff.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

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