> It sounds to me like some of his data is on an off-nadir axis, IE, > not shot straight down but rather at a diagonal angle in order to > better capture the imagery and relief of steep cliff-like areas. > > Is this correct?
If so, then I have two comments. 1) A heightfield is, well, a heightfield. :-) 2) You can always generate appropriate texture coordinates in a shader to slap a texture onto the side of a heightfield cliff. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org