Bob Youmans wrote:

My questions are currently:

1. What’s the best way to connect the two cameras so they’re the same position & orientation, only rendering to different targets (e.g., update the matrix of one with the other using an update traversal, put both under a transform node in a tree, etc.)?


This sounds like a plain old osgViewer::Viewer with a slave camera is the way to go. You control the viewpoint with the master camera, and both cameras render wherever you need them. I think the osgsidebyside example may give you an idea how to set this up (it's not exactly what you're looking for, but a lot of the code is relevant). osgprerender might also be relevant.


2. What’s the best way to programmatically (vs TrackBallManipulator default) control the camera, and/or switch between these methods?


The most straightforward way to do this is with an UpdateCallback. I think Paul Martz's OSG Quick Start Guide explains this pretty well.

--"J"

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to