I think I just found some code that would do what I want. Let me know if there is a better way of doing this both in regard of the custom active area and the drag issue.
So I found this in osgManipulator but I belive I could use this code independantly of it. The idea is to add a cull callback that does nothing and returns true. Code: class ForceCullCallback : public osg::Drawable::CullCallback { public: virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return true; } }; void osgManipulator::setDrawableToAlwaysCull(osg::Drawable& drawable) { ForceCullCallback* cullCB = new ForceCullCallback; drawable.setCullCallback (cullCB); } ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13917#13917 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org