Hi Kim,

Great news, congratulations!

To compile, is there a way to avoid using the debug libraries of
openthreads, fftw and osgviewer?

Regards,

Alejandro


On Mon, Jun 15, 2009 at 5:02 PM, Kim C Bale<k.b...@hull.ac.uk> wrote:
> Hi all,
>
> After much clawing and gnashing of teeth I've tagged version 1.0 of
> osgOcean.
>
> http://code.google.com/p/osgocean/
>
> Feature list:
>
> - FFT ocean simulation model and rendering
> - Foam caps
> - Refraction/Reflection Passes
> - God Rays
> - Surface glare
> - Underwater depth of field
> - Underwater/above water fogging
> - Simulated light absorption and scattering
> - Silt effects
> - Screen distortion effects
> - Choice of FFT library dependancy
>
> Possibly the most important change is that the library is now held under a
> LGPL license.
>
> The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) for
> the FFT library dependancy which resolves the license issue. FFTW is the
> faster option, but the differance if fairly negliable within the context
> that it's used.
>
> The library now searches for it's resource dependancies using the osgDB
> registry so they're not bound to a specific path.
>
> I've also included a fix for the shader bug on 7 series nVidia cards which
> caused an error when indexing arrays using uniform variables.
>
> The example application now supports real-time changes to the ocean surface
> and effects so you can have a play with the settings to see what they do.
>
> A lot of the work has been submitted by Jean-Sebastian. If anybody else
> would like to contribute do get in touch. Many hands make light work and all
> that ;)
>
> For those of you that suggested features/enhancement that aren't in this
> release, don't worry I haven't forgotten about them, they're still on my
> list of things to do.
>
>
> Regards,
>
>
> Kim.
>
>
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