Hi Ulrich,
I did create a directory structure within the RAR file. It should look
like this:
osgOcean-Source-1.0.rar
-----------------------
OsgOcean\
OsgOcean\CMakeModules\
osgOcean\include\
osgOcean\src\
osgOcean\resources\
osgOcean\AUTHORS.TXT
etc..
osgOcean-Resources-1.0.rar
--------------------------
Textures\
island\
The texture and island directories should be extracted into
osgOcean\resources\
I created it using WinRAR 3.8 for win32. It does seem odd that the
structure isn't getting replicated at your end.
Perhaps RAR isn't a great distribution format for cross platform
packages, a quick Google seems to suggest that it's not a particularly
well used format on Macs. Do you have the same issue with unrarx?
If you'd like me to email you a zip file of the source just let me know.
Regards,
Kim.
-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich
Hertlein
Sent: 16 June 2009 10:11
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
Hi Kim,
congratulations on the 1.0 release!
On 16/6/09 10:45 AM, Kim C Bale wrote:
> The oceanExample.exe should be in the same directory as the root
resources something like this:
>
> Directory_name\oceanExample.exe
> Directory_name\resources\shaders
> Directory_name\resources\textures
> Directory_name\resources\island
Should the osgOcean-Resources-1.0.rar extract to that directory
structure?
I'm not sure if it's my environment, but when I unpack that (and the
source as well) with
'unrar e <...>.rar' I get all files unpacked in the current directory
and quite a few
overwrites. (This is on OS X with unrar 3.80 from DarwinPorts).
Cheers,
/ulrich
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