I'd like to see the SceneGraphOrderRenderBin implementation if it could fit in. It was discussed in May.
andy -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Saturday, June 20, 2009 6:27 AM To: OpenSceneGraph Users Subject: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases Hi All, Over the next six weeks I'd like to push out three stable software releases, it's not something I can do on my own as testing, bug fixing and feature refinement all items that community participation are essential to ensure quality software goes out the door. -- OpenSceneGaph-2.8.2 release, aiming for end of June (next two weeks) First up will be another patch release of the OpenSceneGraph-2.8 series. In theory the 2.8 branch should build and run across without problems as I generally stick to low risk changes, but... as we found out with 2.8.1 even changes that look uncontroversial can unwittingly introduce new bugs break end user applications - testing against a wide range of applications and platforms is absolutely essential to catch problems prior to a stable release. Testing out release candidates can be pretty dull, but it's crucial so please make the effort to pull down the rc's and test against your own applications. As I have two other major releases to get out, it would be very helpful for driving the 2.8.2 release forward if engineers that have write access to the OSG-2.8 branch come forward to pick up the batton and drive the 2.8.2-rc series, both in terms of coordinating with the community and merging bug fixes. Volunteers please come forward ;-) -- OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases, aiming for end of July (in time for Siggraph) The next two releases are VirtualPlanetBuilder-1.0 and OpenSceneGraph-2.10. VPB is now broadly feature complete, but in need of serious testing, debugging, refinement and of course documentation. The key feature I have just added was patching of previously built databases, and support for database revisions. The database revision support is something that is part of OSG-svn/trunk, and will be part of the OSG-2.9.5 that I'll roll out on Monday, so VPB-1.0 will either have to go out against OSG-2.9.5 or wait for the stable OSG-2.10 release. The VPB stable release really should go out with stable OSG release so we should work towards getting OSG-2.10 and VPB-1.0 tested in parallel and released in quick succession. In terms of feature for OSG-2.10, it's mostly feature complete but there are a number of loose ends that need tying up: Out of the box audio support for the ffmpeg plugin Fix pause and some playback timing issues in the ffmpeg plugin Add support for recording movies to osgViewer using ffmpeg plugin. Move the xine-lib plugin out into Deprecated. Add support for clipping planes to osgVolume. Tidy up the Present3D application + plugin and provide online resources. Other stuff that I can't think of right now... Other stuff that that community needs/would like to tackle for OSG-2.10. -- Community Coordination As a general development philosophy note, When it comes to stable release Quality if King, features are expandable - so please think like this when considering what extras you are thinking about contributing over the next month and half, testing and bug fixing and existing feature refinement are the top priority. Over the next six weeks I'll be away for weeks family holiday at the beginning of July, and week training/consultancy on the 3rd week of July, so the amount of time that I can do coding, testing, bug fixing and community coordination will have to fitted in to four weeks work. The community no doubt will also be similarly distracted at various times, so for us to get everything done will require good coordination and extra level of effort. Let me when you available to help out and when you won't be available. Also managers of groups that use the OSG need to think about allotting time for engineers to help out with testing, as a good quality release that works with your own software is a real project benefit so well worth investing in. Many thanks in advance for you help, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org