Folks,

Sorry for another post on this subject. I just can't figure out how to
disable the clamping of the output. I'm want to render offscreen without a
window with 32 bit floats.

Attached is the sample code I'm working with, it's based on the
osgscreencapture.cpp example. It uses a shader to write an input uniform
float "val" to the pbuffer. The "val" varies from -1.0 ... 2.0.

Any help would be appreciated.

Thanks,

Brian
(See attached file: offscreenrender.cpp)

Attachment: offscreenrender.cpp
Description: Binary data

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